top of page

Resumé

 

KEY SKILLS                                     SOFTWARE

 

 

3D Modeling (Hard Surface, Organic, Low Poly)                          3DS Max, ZBrush, 3D-Coat

Texturing (PBR, Hand Painted, Sourced, UVW)                            Unity 4, 5, Unreal 3

Environment Design (Planning, Layout)                                        Photoshop, Illustrator

Animation (Rigging, Key Frame, Blendshape)                              Quixel Suite, XNormal

Pipeline Development (Software Techniques,                             Substance Designer/Painter

Research, Documentation, Training)                                             Git, Bitbucket (Sourcetree)

Production (Time and Task Management)

 

EDUCATION

                                                                                

Bachelor of Science - Game Art and Design

The Art Institute of Pittsburgh, Online Division ('08 -'13)  

 

WORK EXPERIENCE

 

 

Atlatl Software, Charleston, SC | August 2014-Present

http://atlatlsoftware.com/

3D Artist

Hard surface modeling from technical documents or photos

Retopologizing of CAD models provided by clients

Creation of game ready models and high quality textures

Environment Design

Achievements: 3 projects shipped in less than one year, increased art quality standards

 

US Navy, San Antonio, TX | September 2005-August 2008

Interperative Cryptology - Responsible for gathering, interpretation, and dissemination of sensitive data unique to the mission

Supervisory role over three sailors

Achievements: Petty Officer 3rd Class

 

PROJECTS

 

TODO Couplers, Atlatl Software | August 2014-November 2014

Role: 3D Art and Animation

Converted TODO's existing engineering files into game-ready format. Created several animations showcasing internal moving parts of couplers

 

OPW Loading Arms, Atlatl Software | October 2014-February 2015

Role: 3D Art and Animation, Asset Pipeline Planning

Defined pipeline for creation of all assets needed to accurately create any type of fueling arm for OPW. Used key frame animation, skinning, and morph targets to allow for maximum customization and utility in over 500 individual models. 

 

OPW Retail Fueling, Atlatl Software | January 2015-May 2015

Role: 3D Art, Asset Pipeline Planning

Created a series of models used to determine the design and placement of underground fuel tanks in the layout of a complete gas station.

 

PoolMaker Pro, Atlatl Software | November 2015-March 2016

Role: 3D Art, Asset Pipeline Planning, Texture Creation, Environment Layout

Created over 30 individual swimming pool models and twenty different custom textures.

 

bottom of page