Resumé
KEY SKILLS SOFTWARE
3D Modeling (Hard Surface, Organic, Low Poly) 3DS Max, ZBrush, 3D-Coat
Texturing (PBR, Hand Painted, Sourced, UVW) Unity 4, 5, Unreal 3
Environment Design (Planning, Layout) Photoshop, Illustrator
Animation (Rigging, Key Frame, Blendshape) Quixel Suite, XNormal
Pipeline Development (Software Techniques, Substance Designer/Painter
Research, Documentation, Training) Git, Bitbucket (Sourcetree)
Production (Time and Task Management)
EDUCATION
Bachelor of Science - Game Art and Design
The Art Institute of Pittsburgh, Online Division ('08 -'13)
WORK EXPERIENCE
Atlatl Software, Charleston, SC | August 2014-Present
3D Artist
Hard surface modeling from technical documents or photos
Retopologizing of CAD models provided by clients
Creation of game ready models and high quality textures
Environment Design
Achievements: 3 projects shipped in less than one year, increased art quality standards
US Navy, San Antonio, TX | September 2005-August 2008
Interperative Cryptology - Responsible for gathering, interpretation, and dissemination of sensitive data unique to the mission
Supervisory role over three sailors
Achievements: Petty Officer 3rd Class
PROJECTS
TODO Couplers, Atlatl Software | August 2014-November 2014
Role: 3D Art and Animation
Converted TODO's existing engineering files into game-ready format. Created several animations showcasing internal moving parts of couplers
OPW Loading Arms, Atlatl Software | October 2014-February 2015
Role: 3D Art and Animation, Asset Pipeline Planning
Defined pipeline for creation of all assets needed to accurately create any type of fueling arm for OPW. Used key frame animation, skinning, and morph targets to allow for maximum customization and utility in over 500 individual models.
OPW Retail Fueling, Atlatl Software | January 2015-May 2015
Role: 3D Art, Asset Pipeline Planning
Created a series of models used to determine the design and placement of underground fuel tanks in the layout of a complete gas station.
PoolMaker Pro, Atlatl Software | November 2015-March 2016
Role: 3D Art, Asset Pipeline Planning, Texture Creation, Environment Layout
Created over 30 individual swimming pool models and twenty different custom textures.